It failed to hit 80,000 copies during the initial release window, ultimately leading to the closure of developer Troika Games. You feel like your input matters, regardless of whether that’s the method you use to gain access to a room or whether you choose to take a life to ensure your safety.īloodlines didn’t sell well. When you pair that with timed decisions that really do affect the story, Swansong is a surprisingly engaging blend of deep CRPG customization and Telltale-style choice-driven storytelling. Encountering a roadblock just means you have to put your powers to use elsewhere. It never feels unfair that you can’t do something. Getting access to a locked room or getting someone to open up to you feels remarkably satisfying, and that’s all because the game doesn’t hand you anything.īecause it forces you to stick to your guns and play your character the way you built them, Swansong feels restrictive in the best way. This encourages spur-of-the-moment thinking and forces you to get creative with puzzle solving and dialogue choices. You have to make choices and, in turn, sacrifices in order to be successful at things. This is not a game where everyone can do everything. You can choose the skills and abilities of the game’s trio of main characters, and the game doesn’t go easy with skill checks. Vampire: The Masquerade is an RPG series though, so Swansong still has that DNA running throughout it.
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